Guide · 6 min read
Stealing and base defense
Nests are only half the game. The other half is the other 6 people in your server, who can walk into your base and take what you spent the last hour earning.
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Two things you can steal
Eggs from biome nests. The core loop: travel to a biome, take an egg, outrun the guardian on the way home. Covered in the eggs guide.
Pets from other players' bases. The same carry-and-escape mechanic, except the obstacle is a person who can see you doing it. Servers cap at 7 players, so the pool is small and raids tend to become personal quickly.
What actually protects you
Base upgrades exist and help, but the more useful framing is this: Speed is your real defense. Not because it stops a raid, but because it determines how fast you can replace what was taken. A player with a strong treadmill rate who loses a pet is inconvenienced. A player who has under-invested in Speed and loses their best pet has lost hours.
The practical implications:
- Do not hoard. Cash and pets sitting idle are exposed. Income converted into treadmill upgrades is permanent and cannot be stolen.
- Speed is the one thing nobody can take. Every point you have banked stays yours regardless of what happens to your pen.
- Play the clock. During the Saturday event, everyone is out chasing boosted runs rather than raiding bases.
Raiding well
If you are the one going in, the arithmetic is the same as any biome run: can you carry the thing out faster than the response. Bigger, better pets slow you down more, which means the most valuable target is often the one you are least able to escape with.
The margin rule that applies to biomes applies here too — comfortable Speed, not minimum Speed. A raid you cannot complete is worse than one you never attempted, because you have announced yourself to someone who now knows to watch for you.
On trading, and on scams
There is no trade window in this game. What players call trading is two separate gifts: you hand something over, and you trust the other person to hand something back. There is no escrow and no way to reverse it.
Because gifts are one-directional and unprotected, the safe pattern is to only give things away you are genuinely willing to lose, and to be sceptical of anyone proposing a large "trade" with a stranger. High-level players do routinely hand out spare pets for nothing, which is a real and common part of the community — but that is a gift, not a trade, and it should not require anything from you first.
Where the risk is highest
The later biomes are where both halves of the game get sharp at once. Carrying a Cherry Blossom egg means a long trip home at 2.5B-plus territory, and the pets you are protecting at home are worth enough that other players will make the trip for them. The biome table lists the guardians for each.
Stealing FAQ
Can other players steal your pets in Steal An Egg?
Yes. Bases can be raided by the other players in your server, and servers hold up to 7 people. That is where the game's name comes from.
How do you steal from another player?
You enter their base and take a pet, then carry it back to your own pen — the same carry-and-escape loop as stealing an egg from a biome nest, but with a player reacting instead of a guardian.
Can you trade pets in Steal An Egg?
There is no trade window. Players can give pets and eggs directly to one another, which functions as two separate gifts rather than a protected exchange — there is no escrow, so a "trade" relies entirely on the other person following through.
How do you protect your base?
Base upgrades are the in-game answer, but the honest one is that no base is permanently safe. Speed protects you more than walls do, because it lets you recover what you lose.